#include "common/pch.h"
#include "object/viewpoint.h"

#include <cftf/loger/syslog.h>
#include "object/player.h"

namespace battle::object
{

    ViewPoint::~ViewPoint()
    {
        if (!m_cameras.empty())
        {
            cftf::loger::SysLog::Instance().Error("ViewPoint destructor called, but some cameras referenced to it");
        }
    }

}